
No. 296 New in Monomyth
Alchetrice
Alchemical Pokémon
SteelDragon
- Height
- 2.7 m (8′10″)
- Weight
- 191.7 kg (422.6 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 15 of 255
- Growth rate
- Erratic
- Egg cycles
- 40
- Base friendship
- 0
- EV yield
- 2 Attack, 1 Sp. Def
- Held in the wild
Hyper Potion common
Max Revive rare
Abilities
- Poison TouchIts contact moves may poison a target.
- AlchemistCopies fainted ally’s ability.
- Magic Guard, hidden abilityOnly damaged by attacks.
There are stories of this malicious Pokémon razing lands with its gaze and venom. It has powerful magic that allows it to turn objects into gold.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 80–85 | 4% |
Moves
Level up 23
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Growl, Normal-typeThe user growls in an endearing way, lowering the Attack stats of all opposing Pokémon. | Status | — | 100% | 40 |
| 1 | Peck, Flying-typeThe target is jabbed with a sharply pointed beak or horn. | Physical | 35 | 100% | 35 |
| 1 | Smog, Poison-typeThe target is attacked with a discharge of filthy gases. Has a 40% chance of poisoning. | Special | 30 | 70% | 20 |
| 1 | Toxic Spikes, Poison-typeLays up to 2 layers of spikes at the opposing team, poisoning grounded switch-ins. | Status | — | — | 20 |
| 7 | Metal Claw, Steel-typeThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack. | Physical | 50 | 95% | 35 |
| 11 | Pluck, Flying-typeThe user pecks the target. If it’s holding a Berry, the user eats it and gains its effect. | Physical | 60 | 100% | 20 |
| 16 | Clear Smog, Poison-typeThe user throws a special clump of mud at the target, resetting all its stat changes. | Special | 50 | — | 15 |
| 24 | Glare, Normal-typeThe user stares intensely at the target, paralyzing the target with fear. | Status | — | 100% | 30 |
| 29 | Steel Wing, Steel-typeThe target is hit with wings of steel. It has a 10% chance of boosting the user’s Defense. | Physical | 70 | 90% | 25 |
| 33 | Stink Bomb, Poison-typeThe user attacks the target with a noxious wad of gas. It has a 30% chance of flinching. | Special | 65 | 100% | 15 |
| 35 | Hyper Voice, Normal-typeThe user unleashes a horribly echoing shout that damages all opposing Pokémon. | Special | 90 | 100% | 10 |
| 37 | Drill Peck, Flying-typeA corkscrewing attack that strikes the target with a sharp beak acting as a drill. | Physical | 80 | 100% | 20 |
| 41 | Dragon Breath, Dragon-typeThe user exhales a mighty gust at the target. It has a 30% chance of paralyzing. | Special | 60 | 100% | 20 |
| 45 | Metal Sound, Steel-typeThe user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def. | Status | — | 85% | 40 |
| 49 | Flash Cannon, Steel-typeThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def. | Special | 80 | 100% | 10 |
| 52 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| 56 | Toxic, Poison-typeThe user badly poisons the target with a vile toxin. It won’t miss if used by a Poison-type. | Status | — | 90% | 10 |
| 57 | Dragon Rush, Dragon-typeThe user rushes the target with overwhelming menace. It has a 20% chance of flinching. | Physical | 100 | 75% | 10 |
| 63 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| 65 | Dragon Tail, Dragon-typeThe user knocks away the target to drag out another ally. In the wild, the battle ends. | Physical | 60 | 90% | 10 |
| 68 | Outrage, Dragon-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused, however. | Physical | 120 | 100% | 10 |
| 73 | Boomburst, Normal-typeThe user attacks everything around it with the destructive power of an explosive sound. | Special | 125 | 100% | 10 |
| 78 | Perish Song, Normal-typeAny Pokémon that hears this song faints in 3 turns, unless it switches out of battle. | Status | — | — | 5 |
TM and HM 27
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps7
- Length64 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 25 ticks
- Step 3Frame 1 for 14 ticks
- Step 4Frame 2 for 7 ticks
- Step 5Frame 1 for 9 ticks
- Step 6Frame 2 for 7 ticks
- Step 7Frame 1 for 1 ticks
Every frame 2
Coat Lab
2,673 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.