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Priority moves

Moves with raised priority: they go before normal moves whatever the Speed. 40 moves, 29 of them in Pokémon Champions, and 1 Z-Moves or Max Moves.

What cares about them

Abilities

40 moves
  1. AccelerockUsually goes first.RockPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
  2. Ally SwitchUser and ally swap positions; using again can fail.PsychicStatusPower –Acc. —PP 15–
  3. Aqua JetUsually goes first.WaterPhysicalPower 40Acc. 100%PP 203.3% of Pokémon on Showdown
  4. Baby-Doll EyesLowers the target's Attack by 1.lowers Attack by 1: Atk ▼1targetFairyStatusPower –Acc. 100%PP 30–
  5. Baneful Bunker ChangedProtects from moves. Contact: poison.PoisonStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  6. BideWaits 2 turns; deals double the damage taken.NormalPhysicalPower –Acc. —PP 10–
  7. Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 300.2% of Pokémon on Showdown
  8. Burning BulwarkProtects from damaging attacks. Contact: burn.FireStatusPower –Acc. —PP 10–
  9. Crafty ShieldProtects allies from Status moves this turn.FairyStatusPower –Acc. —PP 10–
  10. DetectPrevents moves from affecting the user this turn.FightingStatusPower –Acc. —PP 51.8% of Pokémon on Showdown
  11. EndureUser survives attacks this turn with at least 1 HP.NormalStatusPower –Acc. —PP 10–
  12. Extreme SpeedNearly always goes first.NormalPhysicalPower 80Acc. 100%PP 51.9% of Pokémon on Showdown
  13. Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysicalPower 40Acc. 100%PP 1019.3% of Pokémon on Showdown
  14. FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysicalPower 30Acc. 100%PP 100.2% of Pokémon on Showdown
  15. First Impression ChangedNearly always goes first. First turn out only.BugPhysicalPower 100Acc. 100%PP 100.7% of Pokémon on Showdown
  16. Follow MeThe foes' moves target the user on the turn used.NormalStatusPower –Acc. —PP 203.9% of Pokémon on Showdown
  17. Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatusPower –Acc. —PP 205.2% of Pokémon on Showdown
  18. Ice ShardUsually goes first.IcePhysicalPower 40Acc. 100%PP 300.6% of Pokémon on Showdown
  19. Ion DelugeNormal moves become Electric type this turn.ElectricStatusPower –Acc. —PP 25–
  20. Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 150.1% of Pokémon on Showdown
  21. King’s Shield ChangedProtects from damaging attacks. Contact: -1 Atk.lowers Attack by 1: Atk ▼1foe that touches itif it makes contactSteelStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  22. Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  23. Magic CoatBounces back certain non-damaging moves.PsychicStatusPower –Acc. —PP 15–
  24. ObstructProtects from damaging attacks. Contact: -2 Def.lowers Defense by 2: Def ▼2foe that touches itif it makes contactDarkStatusPower –Acc. 100%PP 10–
  25. PowderIf using a Fire move, target loses 1/4 max HP.BugStatusPower –Acc. 100%PP 20–
  26. Protect ChangedPrevents moves from affecting the user this turn.NormalStatusPower –Acc. —PP 564.1% of Pokémon on Showdown
  27. Quick AttackUsually goes first.NormalPhysicalPower 40Acc. 100%PP 301.3% of Pokémon on Showdown
  28. Quick GuardProtects allies from priority attacks this turn.FightingStatusPower –Acc. —PP 150.1% of Pokémon on Showdown
  29. Rage PowderThe foes' moves target the user on the turn used.BugStatusPower –Acc. —PP 202.2% of Pokémon on Showdown
  30. Shadow SneakUsually goes first.GhostPhysicalPower 40Acc. 100%PP 300.4% of Pokémon on Showdown
  31. Silk TrapProtects from damaging attacks. Contact: -1 Spe.lowers Speed by 1: Spe ▼1foe that touches itif it makes contactBugStatusPower –Acc. —PP 10–
  32. SnatchUser steals certain support moves to use itself.DarkStatusPower –Acc. —PP 10–
  33. Spiky Shield ChangedProtects from moves. Contact: loses 1/8 max HP.GrassStatusPower –Acc. —PP 50.6% of Pokémon on Showdown
  34. SpotlightTarget's foes' moves are redirected to it this turn.NormalStatusPower –Acc. —PP 15–
  35. Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysicalPower 70Acc. 100%PP 55.2% of Pokémon on Showdown
  36. ThunderclapUsually goes first. Fails if target is not attacking.ElectricSpecialPower 70Acc. 100%PP 5–
  37. Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 15–
  38. Vacuum WaveUsually goes first.FightingSpecialPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  39. Water ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpecialPower 15Acc. 100%PP 20–
  40. Wide GuardProtects allies from multi-target moves this turn.RockStatusPower –Acc. —PP 102.7% of Pokémon on Showdown