
No. 273 New in Monomyth
Resonhare
Tuning Pokémon
IceSteel
- Height
- 0.4 m (1′04″)
- Weight
- 9.9 kg (21.8 lb)
- Gender
- 25% male · 75% female
- Catch rate
- 60 of 255
- Growth rate
- Medium Slow
- Egg cycles
- 30
- Base friendship
- 70
- EV yield
- 1 Attack, 1 Speed
Abilities
- Own TempoPrevents confusion.
- Fluffy, hidden abilityHalves contact damage, but weak to Fire.
A very secluded Pokémon, Resonhare is only seen near rock fields that contain stones which resonate with the tuning horn on its forehead.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Resonhare does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Frozen Forest | Grass | Lv 55–70 | 4% |
Moves
Level up 21
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Powder Snow, Ice-typeBlankets opposing Pokémon with powdery snow, with a 10% chance of freezing those it hits. | Special | 40 | 100% | 25 |
| 1 | Supersonic, Normal-typeThe user generates odd sound waves from its body that confuse the target. | Status | — | 55% | 20 |
| 8 | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| 12 | Bibbidi Bop, Fairy-typeThe target is bopped repeatedly, back and forth, 2-5 times in a row. | Physical | 18 | 100% | 15 |
| 14 | Headbutt, Normal-typeThe user sticks its head out and rams straight into the target. Has a 30% chance to flinch. | Physical | 70 | 100% | 15 |
| 16 | Metal Sound, Steel-typeThe user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def. | Status | — | 85% | 40 |
| 19 | Icy Wind, Ice-typeA gust of chilled air strikes all opposing Pokémon, lowering the Speed of those it hits. | Special | 55 | 95% | 15 |
| 21 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 23 | Ice Fang, Ice-typeBites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch. | Physical | 65 | 95% | 15 |
| 30 | Cotton Guard, Grass-typeThe user protects itself by wrapping its body in cotton, drastically boosting its Defense. | Status | — | — | 10 |
| 32 | Phat Sound, Normal-typeA burst of sound that strikes before most moves and breaks any protection moves. | Special | 80 | 100% | 10 |
| 36 | Lucky Chant, Normal-typeThe user chants an incantation at the sky to shield its team from critical hits for 5 turns. | Status | — | — | 30 |
| 37 | Smart Strike, Steel-typeThe user stabs the target with a sharp horn. It’ll never miss a target on the field. | Physical | 70 | — | 10 |
| 40 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 42 | Flash Cannon, Steel-typeThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def. | Special | 80 | 100% | 10 |
| 45 | Heal Bell, Normal-typeThe user makes a soothing bell chime to heal the status conditions of all party members. | Status | — | — | 5 |
| 48 | Iron Head, Steel-typeThe user rams the target with its steel-hard head. It has a 30% chance of flinching. | Physical | 80 | 100% | 15 |
| 51 | Blizzard, Ice-typeA blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail. | Special | 110 | 70% | 5 |
| 54 | Synchronoise, Psychic-typeEmits an odd shock wave, damaging everything around it that shares a type with the user. | Special | 120 | 100% | 10 |
| 58 | Aurora Veil, Ice-typeFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail. | Status | — | — | 20 |
| 63 | Play Rough, Fairy-typeStarts playing rough with the target with a 10% chance to lower its Attack stat. | Physical | 90 | 90% | 10 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
Egg moves 7
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | After You, Normal-typeThe user generously helps the target to make it use its move right after the user. | Status | — | — | 15 |
| Egg | Charm, Fairy-typeThe user charmingly gazes at the target, harshly lowering its Attack stat. | Status | — | 100% | 20 |
| Egg | Cotton Spore, Grass-typeThe user releases cotton-like spores on the target, severely lowering its Speed stat. | Status | — | 100% | 40 |
| Egg | Double Kick, Fighting-typeThe target is quickly kicked twice in succession using both feet. | Physical | 30 | 100% | 30 |
| Egg | Megahorn, Bug-typeUsing its tough and impressive horn, the user rams into the target with no letup. | Physical | 120 | 85% | 10 |
| Egg | Round, Normal-typeThe user sings a sharp melody at the target. Its power doubles if the ally uses Round too. | Special | 60 | 100% | 15 |
| Egg | Safeguard, Normal-typeFor 5 turns, the user’s team is protected from status conditions and confusion. | Status | — | — | 25 |
All sprites





The game’s own animation.
Details
- Steps12
- Length42 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 4 ticks
- Step 3Frame 3 for 4 ticks
- Step 4Frame 2 for 4 ticks
- Step 5Frame 3 for 4 ticks
- Step 6Frame 2 for 4 ticks
- Step 7Frame 3 for 4 ticks
- Step 8Frame 2 for 4 ticks
- Step 9Frame 3 for 4 ticks
- Step 10Frame 2 for 4 ticks
- Step 11Frame 3 for 4 ticks
- Step 12Frame 1 for 1 ticks
Every frame 3
Coat Lab
289 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.