
No. 210 Returning · National Dex No. 771
Pyukumuku
Sea Cucumber Pokémon
Water
- Height
- 0.3 m (1′00″)
- Weight
- 1.2 kg (2.6 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 60 of 255
- Growth rate
- Fast
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 2 Sp. Def
Abilities
- Innards OutHurts foe equal to its current HP when KO’d.
- Unaware, hidden abilityIgnores foe’s stat changes if hitting or hit.
Part-time Pyukumuku chuckers are often surprised to get an entrail- slap to the face, realizing it’s not stranded on the beach, but sunbathing.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 771).
Evolution
Pyukumuku does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Mandrake City | Good Rod | Lv 20–25 | 20% |
| Nature Reserve | Grass | Lv 6–12 | 5% |
| Old Bay Coast | Grass | Lv 15–60 | 10% |
Moves
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| 1 | Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken. | Physical | — | — | 10 |
| 1 | Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat. | Status | — | — | 30 |
| 1 | Mud Sport, Ground-typeThe user kicks up mud on the field, reducing all Electric-type damage by 70% for 5 turns. | Status | — | — | 15 |
| 1 | Water Sport, Water-typeThe user soaks the field with water, reducing all Fire-type damage by 70% for 5 turns. | Status | — | — | 15 |
| 5 | Helping Hand, Normal-typeThe user assists an ally by boosting the power of its attack this turn by 50%. | Status | — | — | 20 |
| 9 | Taunt, Dark-typeThe user taunts the target into a rage that allows it to only use attacks for three turns. | Status | — | 100% | 20 |
| 13 | Safeguard, Normal-typeFor 5 turns, the user’s team is protected from status conditions and confusion. | Status | — | — | 25 |
| 17 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| 21 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| 25 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| 29 | Gastro Acid, Poison-typeThe user hurls up its stomach acids on the target, suppressing its Ability from working. | Status | — | 100% | 10 |
| 33 | Pain Split, Normal-typeThe user adds its HP to the target’s HP, then equally shares the total HP with the target. | Status | — | — | 20 |
| 35 | Mirror Coat, Psychic-typeThe user retaliates against the last special attack this turn, dealing double its damage. | Special | — | 100% | 20 |
| 37 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 41 | Soak, Water-typeThe user drenches the target in a torrent of water, making the target a pure Water-type. | Status | — | 100% | 20 |
| 45 | Toxic, Poison-typeThe user badly poisons the target with a vile toxin. It won’t miss if used by a Poison-type. | Status | — | 90% | 10 |
| 49 | Memento, Dark-typeThe user faints, and then harshly lowers the target’s Atk and Sp. Atk stats. | Status | — | 100% | 10 |
TM and HM 21
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 4
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Refresh, Normal-typeThe user rests to cure itself of poisoning, a burn, or paralysis. | Status | — | — | 20 |
| Egg | Spite, Ghost-typeThe user unleashes its grudge on the target’s last used move, reducing that move’s PP by 4. | Status | — | 100% | 10 |
| Egg | Tickle, Normal-typeThe user tickles the target into laughing, lowering the target’s Attack and Defense. | Status | — | 100% | 20 |
| Egg | Venom Drench, Poison-typeOpposing Pokémon have their Attack, Sp. Atk, and Speed stats lowered if they’re poisoned. | Status | — | 100% | 20 |
All sprites





The game’s own animation.
Details
- Steps3
- Length70 ticks of 1/60 second
- Step 1Frame 1 for 25 ticks
- Step 2Frame 2 for 30 ticks
- Step 3Frame 1 for 15 ticks
Every frame 2
Coat Lab
289 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.