
No. 306 New in Monomyth
Pocozuna
Sumo Pokémon
ElectricFighting
- Height
- 1.6 m (5′03″)
- Weight
- 59.8 kg (131.8 lb)
- Gender
- 87% male · 13% female
- Catch rate
- 25 of 255
- Growth rate
- Erratic
- Egg groups
- Field Human-Like
- Egg cycles
- 30
- Base friendship
- 70
- EV yield
- 2 Speed
- Held in the wild
Leftovers rare
Abilities
- Sheer ForceTrades added effects of attacks for power.
- TechnicianUps moves with a power of 60 or less by 50%.
- No Guard, hidden abilityMoves used by or against it will always land.
Pocozuna block mountain passages to challenge hikers to a sumo wrestle. Those who cannot best it are thunderously bumped away.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Pocozuna does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 80–85 | 10% |
| Mt. Thunder | Grass | Lv 56–63 | up to 10% |
| Thunderstruck Cliffs | Grass | Lv 75–80 | 1% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Growl, Normal-typeThe user growls in an endearing way, lowering the Attack stats of all opposing Pokémon. | Status | — | 100% | 40 |
| 1 | Nuzzle, Electric-typeThe user rubs its electrified cheeks against the target, leaving it paralyzed. | Physical | 20 | 100% | 20 |
| 4 | Arm Thrust, Fighting-typeThe user lets loose a flurry of open-palmed arm thrusts that hit 2-5 times in a row. | Physical | 15 | 100% | 20 |
| 7 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
| 13 | Storm Throw, Fighting-typeThe user grapples and throws the target with ferocity. It always results in a critical hit. | Physical | 60 | 100% | 10 |
| 19 | Knock Off, Dark-typeThe user slaps the target, removing its item, and dealing 50% more damage if it’s removed. | Physical | 65 | 100% | 20 |
| 26 | Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing. | Physical | 65 | 100% | 20 |
| 30 | Smelling Salts, Normal-typeThis attack doubles in power when used on a paralyzed target, curing them after its use. | Physical | 70 | 100% | 10 |
| 34 | Submission, Fighting-typeA reckless, full-body throw attack. The user takes 25% of the damage dealt as recoil. | Physical | 80 | 80% | 20 |
| 38 | Vital Throw, Fighting-typeThe user attacks after most moves. In return, this throw won’t miss a target on the field. | Physical | 70 | — | 10 |
| 42 | Whirlwind, Normal-typeThe target is blown away, dragging out another ally. In the wild, the battle ends. | Status | — | — | 20 |
| 46 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| 50 | Wild Charge, Electric-typeCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil. | Physical | 90 | 100% | 15 |
| 54 | Thunder Bump, Electric-typeBumps the target with electricity to drag out another ally. In the wild, the battle ends. | Physical | 60 | 90% | 10 |
| 60 | Belly Drum, Normal-typeThe user sacrifices HP equal to 50% its max HP to boost its Attack to the maximum value. | Status | — | — | 10 |
| 65 | Thunder, Electric-typeUnleashes a wicked thunderbolt, with a 30% chance to paralyze. It won’t miss in rain. | Special | 110 | 70% | 10 |
| 67 | Heavy Slam, Steel-typeSlams the target using its weight. Its power rises the more the user outweighs the target. | Physical | — | 100% | 10 |
TM and HM 29
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM31 | Entrainment, Normal-typeThe user dances to an irresistible beat which causes the target to copy the user’s Ability. | Status | — | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
Egg moves 9
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Cross Chop, Fighting-typeThe user delivers a double chop with its arms crossed. Critical hits land more often. | Physical | 100 | 80% | 5 |
| Egg | Electric Terrain, Electric-typeElectrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep. | Status | — | — | 10 |
| Egg | Fling, Dark-typeThe user flings its held item at the target. Its power and effects depend on the item. | Physical | — | 100% | 10 |
| Egg | Helping Hand, Normal-typeThe user assists an ally by boosting the power of its attack this turn by 50%. | Status | — | — | 20 |
| Egg | Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority. | Status | — | — | 15 |
| Egg | Reversal, Fighting-typeAn all-out attack that becomes more powerful the less HP the user has. | Physical | — | 100% | 15 |
| Egg | Stomping Tantrum, Ground-typeThe user stomps around angrily. Its power is doubled if the user’s previous move failed. | Physical | 75 | 100% | 10 |
| Egg | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
| Egg | Trick, Psychic-typeThe user catches the target off guard and swaps their held items. | Status | — | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps4
- Length64 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 36 ticks
- Step 3Frame 3 for 26 ticks
- Step 4Frame 1 for 1 ticks
Every frame 3
Coat Lab
2,601 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.