
No. 336 New in Monomyth
Oarrove
Sea Demon Pokémon
DarkWater
- Height
- 8.3 m (27′03″)
- Weight
- 272.4 kg (600.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 45 of 255
- Growth rate
- Erratic
- Egg cycles
- 40
- Base friendship
- 35
- EV yield
- 2 Sp. Atk
Abilities
- PressureRaises foe’s PP usage.
- Bad Dreams, hidden abilityDamages sleeping foes every turn.
Oarrove is said in many fishermen’s tales to have driven once reasonable men into madness as deep as the sea it haunts. If this is true is unknown.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Oarrove does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 80–85 | 1% |
| Port Ginseng | Surfing | Lv 75–80 | 1% |
| Route 25 | Surfing | Lv 60–64 | 5% |
Moves
46 in all
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Aqua Jet, Water-typeCloaked in water, the user lunges at the target, hitting before most moves can occur. | Physical | 40 | 100% | 20 |
| 1 | Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat. | Status | — | 85% | 40 |
| 5 | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| 10 | Bite, Dark-typeThe target is bitten with viciously sharp fangs. It has a 30% chance of flinching. | Physical | 60 | 100% | 25 |
| 15 | Hypnosis, Psychic-typeThe user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | — | 60% | 20 |
| 20 | Soak, Water-typeThe user drenches the target in a torrent of water, making the target a pure Water-type. | Status | — | 100% | 20 |
| 25 | Nightmare, Ghost-typeInflicts a nightmare on a sleeping target, dealing 25% of the target’s HP every turn. | Status | — | — | 15 |
| 30 | Leech Life, Bug-typeThe user drains the target’s blood. This restores HP equal to 50% the damage dealt. | Physical | 80 | 100% | 10 |
| 35 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 40 | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| 45 | Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense. | Physical | 80 | 100% | 15 |
| 50 | Dark Mind, Dark-typeThe user implants dark thoughts into the target, leaving its 3rd type as Dark. | Status | — | — | 20 |
| 55 | Aqua Tail, Water-typeThe user swings its tail at the target, as if it were a vicious wave in a raging storm. | Physical | 90 | 90% | 10 |
| 60 | Aqua Ring, Water-typeThe user cloaks itself in a veil of water. It heals 1/16th of the user’s max HP each turn. | Status | — | — | 20 |
| 65 | Dark Pulse, Dark-typeThe user expels a grim aura of dark thoughts at the target. It has a 20% chance to flinch. | Special | 80 | 100% | 15 |
| 75 | Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure. | Special | 110 | 80% | 5 |
| 80 | Destiny Bond, Ghost-typeIf the user faints, the Pokémon landing the final hit also faints. Fails if used in a row. | Status | — | — | 5 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM48 | Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target. | Status | — | — | 10 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
Egg moves 7
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Acid Spray, Poison-typeThe user spits a highly corrosive acid at the target, harshly lowering its Sp. Def stat. | Special | 40 | 100% | 20 |
| Egg | Pain Split, Normal-typeThe user adds its HP to the target’s HP, then equally shares the total HP with the target. | Status | — | — | 20 |
| Egg | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| Egg | Safeguard, Normal-typeFor 5 turns, the user’s team is protected from status conditions and confusion. | Status | — | — | 25 |
| Egg | Sludge Bomb, Poison-typeThe user hurls a massive wad of sludge at the the target. It has a 10% chance of poisoning. | Special | 90 | 100% | 10 |
| Egg | Soul Rend, Ghost-typeA strong soul-draining attack. The user’s HP is restored by 50% of the damage inflicted. | Physical | 75 | 100% | 10 |
| Egg | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps3
- Length80 ticks of 1/60 second
- Step 1Frame 1 for 20 ticks
- Step 2Frame 2 for 40 ticks
- Step 3Frame 1 for 20 ticks
Every frame 2
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