
No. 361 New in Monomyth
Intrecury
Jet Speed Pokémon
Electric
- Height
- 0.5 m (1′08″)
- Weight
- 4.2 kg (9.3 lb)
- Gender
- Genderless
- Catch rate
- 5 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 120
- Base friendship
- 100
- EV yield
- 3 Speed
Abilities
- ImmunityPrevents poisoning.
Intrecury circles the globe at such incredible speeds, it accrues an entry burn. However, the feathers that compose its body miraculously withstand the heat.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Intrecury does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
40 in all
Level up 13
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| 1 | Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field. | Special | 60 | — | 20 |
| 1 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 10 | Aerial Ace, Flying-typeConfounds the target with speed, then slashes. It won’t miss a target on the field. | Physical | 60 | — | 20 |
| 20 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| 30 | Thunder Punch, Electric-typeThe target is punched with an electrified fist. It has a 10% chance of paralyzing. | Physical | 75 | 100% | 15 |
| 40 | U-turn, Bug-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Physical | 70 | 100% | 20 |
| 50 | CracklStrike, Electric-typeA charged strike that hits before most moves. It always results in a critical hit. | Physical | 60 | 90% | 10 |
| 60 | Acrobatics, Flying-typeThe user nimbly springs into the target. Its power doubles if the user has no held item. | Physical | 55 | 100% | 15 |
| 70 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 80 | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
| 90 | Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target. | Special | — | 100% | 10 |
| 100 | Extreme Speed, Normal-typeCharges the target at an incredible speed, striking before most other moves can occur. | Physical | 80 | 100% | 5 |
TM and HM 27
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
All sprites





The game’s own animation.
Details
- Steps20
- Length87 ticks of 1/60 second
- Step 1Frame 1 for 8 ticks
- Step 2Frame 4 for 4 ticks
- Step 3Frame 3 for 5 ticks
- Step 4Frame 2 for 4 ticks
- Step 5Frame 4 for 4 ticks
- Step 6Frame 3 for 5 ticks
- Step 7Frame 2 for 4 ticks
- Step 8Frame 4 for 4 ticks
- Step 9Frame 3 for 5 ticks
- Step 10Frame 2 for 4 ticks
- Step 11Frame 4 for 4 ticks
- Step 12Frame 3 for 5 ticks
- Step 13Frame 2 for 4 ticks
- Step 14Frame 4 for 4 ticks
- Step 15Frame 3 for 5 ticks
- Step 16Frame 2 for 4 ticks
- Step 17Frame 4 for 4 ticks
- Step 18Frame 3 for 5 ticks
- Step 19Frame 2 for 4 ticks
- Step 20Frame 1 for 1 ticks
Every frame 4
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