
No. 312 New in Monomyth
Gamusnipe
Chimera Pokémon
Normal
- Height
- 1.6 m (5′03″)
- Weight
- 10.4 kg (22.9 lb)
- Gender
- 87% male · 13% female
- Catch rate
- 45 of 255
- Growth rate
- Fluctuating
- Egg cycles
- 30
- Base friendship
- 35
- EV yield
- 2 HP
Abilities
- SniperCritical hits deal 50% more damage.
- Inner Focus, hidden abilityPrevents flinching.
Hunting for Gamusnipe is a rite of passage for many young Trainers. Until recent sightings, it was only thought of as a fictional monster.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Gamusnipe does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Grass | Lv 80–85 | 5% |
| Frozen Forest | Grass | Lv 75–80 | 1% |
Moves
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Leer, Normal-typeThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats. | Status | — | 100% | 30 |
| 1 | Peck, Flying-typeThe target is jabbed with a sharply pointed beak or horn. | Physical | 35 | 100% | 35 |
| 5 | Rage, Normal-typeWhile this move is in use, the power of rage boosts Attack each time the user is hit. | Physical | 20 | 100% | 20 |
| 8 | Fury Attack, Normal-typeThe target is jabbed repeatedly with a horn or beak 2-5 times in a row. | Physical | 15 | 85% | 20 |
| 13 | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| 17 | Mean Look, Normal-typeThe user pins the target with a dark, intense look so it can’t run from battle or switch out. | Status | — | — | 5 |
| 20 | Pluck, Flying-typeThe user pecks the target. If it’s holding a Berry, the user eats it and gains its effect. | Physical | 60 | 100% | 20 |
| 22 | Comet Punch, Normal-typeThe target is hit with a flurry of punches that strike 2-5 times in a row. | Physical | 18 | 85% | 15 |
| 25 | Mega Punch, Normal-typeThe target is slugged by a punch thrown with muscle-packed power. | Physical | 80 | 85% | 20 |
| 30 | Acupressure, Normal-typeBy pressing on stress points, the user sharply boosts one of its or an ally’s stats. | Status | — | — | 30 |
| 35 | Drill Peck, Flying-typeA corkscrewing attack that strikes the target with a sharp beak acting as a drill. | Physical | 80 | 100% | 20 |
| 40 | Endeavor, Normal-typeThis attack cuts down the target’s HP to equal the user’s HP. | Physical | — | 100% | 5 |
| 44 | Snipe Gun, Normal-typeThis attack ignores the target’s stat changes and can’t miss. Critical hits land more often. | Special | 80 | — | 6 |
| 51 | Thrash, Normal-typeThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue. | Physical | 120 | 100% | 10 |
| 56 | Brave Bird, Flying-typeDives at the target at low altitude. The user takes 1/3rd of the damage dealt as recoil. | Physical | 120 | 100% | 15 |
| 60 | Sky Attack, Flying-typeA 2-turn attack where critical hits land more easily. It has a 30% chance of flinching. | Physical | 140 | 90% | 5 |
| 65 | Close Combat, Fighting-typeThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def. | Physical | 120 | 100% | 5 |
| 72 | Giga Impact, Normal-typeCharges the target with full force. The user can’t move on the next turn if this doesn’t KO. | Physical | 150 | 90% | 5 |
TM and HM 24
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
Egg moves 9
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Aerial Ace, Flying-typeConfounds the target with speed, then slashes. It won’t miss a target on the field. | Physical | 60 | — | 20 |
| Egg | Air Slash, Flying-typeThe user slices the target with a razor-sharp blade of air. It has a 30% chance to flinch. | Special | 75 | 95% | 15 |
| Egg | Hyper Voice, Normal-typeThe user unleashes a horribly echoing shout that damages all opposing Pokémon. | Special | 90 | 100% | 10 |
| Egg | Revenge, Fighting-typeStrikes the target after most moves occur. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| Egg | Stockpile, Normal-typeFor up to 3 times, the user can charge up power to boost its Defense and Sp. Def stats. | Status | — | — | 20 |
| Egg | Sucker Punch, Dark-typeThe user strikes before most moves occur. It fails if the target is not readying an attack. | Physical | 70 | 100% | 5 |
| Egg | Superpower, Fighting-typeThe user strikes the target with great power. This lowers the user’s Attack and Defense. | Physical | 120 | 100% | 5 |
| Egg | Swallow, Normal-typeAbsorbs power stored by the move Stockpile to heal HP. Storing more power heals more HP. | Status | — | — | 10 |
| Egg | Taunt, Dark-typeThe user taunts the target into a rage that allows it to only use attacks for three turns. | Status | — | 100% | 20 |
All sprites





The game’s own animation.
Details
- Steps7
- Length86 ticks of 1/60 second
- Step 1Frame 1 for 5 ticks
- Step 2Frame 2 for 16 ticks
- Step 3Frame 1 for 16 ticks
- Step 4Frame 2 for 16 ticks
- Step 5Frame 1 for 16 ticks
- Step 6Frame 2 for 16 ticks
- Step 7Frame 1 for 1 ticks
Every frame 2
Coat Lab
9,720 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.