
No. 084 New in Monomyth
Dexcon
Tome & Ink Pokémon
Ghost
- Height
- 1 m (3′03″)
- Weight
- 0.6 kg (1.3 lb)
- Gender
- Genderless
- Catch rate
- 60 of 255
- Growth rate
- Medium Fast
- Egg groups
- Amorphous
- Egg cycles
- 40
- Base friendship
- 0
- EV yield
- None
Abilities
- ForewarnDetermines the foe’s highest power move.
- AnticipationSenses supereffective and OHKO moves.
- Cursed Body, hidden ability1-in-3 to disable attacks used against it.
The seemingly handwritten text on each page invokes the memories of the reader. This can be anything from a shopping list to deep, dark secrets.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Dexcon does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Glass Factory | Grass | Lv 10–12 | 6% |
| Old Headquarters | Grass | Lv 28 | 5% |
Moves
Level up 21
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 5 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 10 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 15 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 20 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 25 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 30 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 35 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 40 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 45 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 50 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 55 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 60 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 65 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 70 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 75 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 80 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 85 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 90 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 95 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
| 100 | Sketch, Normal-typePermanently learns the move last used by the target. Once used, Sketch disappears. | Status | — | — | 1 |
All sprites





The game’s own animation.
Details
- Steps26
- Length104 ticks of 1/60 second
- Step 1Frame 1 for 2 ticks
- Step 2Frame 4 for 4 ticks
- Step 3Frame 3 for 4 ticks
- Step 4Frame 2 for 4 ticks
- Step 5Frame 4 for 4 ticks
- Step 6Frame 3 for 4 ticks
- Step 7Frame 2 for 4 ticks
- Step 8Frame 4 for 4 ticks
- Step 9Frame 3 for 4 ticks
- Step 10Frame 2 for 4 ticks
- Step 11Frame 4 for 4 ticks
- Step 12Frame 3 for 4 ticks
- Step 13Frame 2 for 4 ticks
- Step 14Frame 4 for 4 ticks
- Step 15Frame 3 for 4 ticks
- Step 16Frame 2 for 4 ticks
- Step 17Frame 4 for 4 ticks
- Step 18Frame 3 for 4 ticks
- Step 19Frame 2 for 4 ticks
- Step 20Frame 4 for 4 ticks
- Step 21Frame 3 for 4 ticks
- Step 22Frame 2 for 4 ticks
- Step 23Frame 4 for 4 ticks
- Step 24Frame 3 for 4 ticks
- Step 25Frame 2 for 4 ticks
- Step 26Frame 1 for 6 ticks
Every frame 4
Coat Lab
146,250 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.