
No. 359 New in Monomyth
Binburtres
Flame Pokémon
BugFire
- Height
- 1.5 m (4′11″)
- Weight
- 79.4 kg (175.0 lb)
- Gender
- Genderless
- Catch rate
- 5 of 255
- Growth rate
- Erratic
- Egg groups
- Undiscovered
- Egg cycles
- 120
- Base friendship
- 35
- EV yield
- 3 Sp. Atk
- Held in the wild
Bright Powder rare
Abilities
- Flame Body1-in-3 to burn when others make contact.
- Berserk, hidden abilityBoosts Sp. Atk when it drops below half HP.
A newly discovered Pokémon. Its fast pupation leaves its legs underdeveloped and its body top-heavy, so it relies on its camouflage patterns to catch prey.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Binburtres does not evolve, and nothing evolves into it.
Where to find it
No wild spots in the game’s data. It may come from a gift, a trainer or an evolution.
Moves
41 in all
Level up 16
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Ember, Fire-typeThe target is attacked with small flames. It has a 10% chance of burning the target. | Special | 40 | 100% | 25 |
| 1 | Pin Missile, Bug-typeSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row. | Physical | 25 | 95% | 20 |
| 8 | Fire Spin, Fire-typeTraps the target with fire for 4-5 turns. This deals damage each turn and prevents escape. | Special | 35 | 85% | 15 |
| 15 | Smokescreen, Normal-typeThe user releases an obscuring cloud of ink or smoke. This lowers the target’s Accuracy. | Status | — | 100% | 20 |
| 22 | Rage Powder, Bug-typeThe user coats itself with irritating powder. Opposing Pokémon take aim only at the user. | Status | — | — | 20 |
| 29 | Silver Wind, Bug-typeThe user attacks using powdery scales. It has a 10% chance to boost all its stats. | Special | 60 | 100% | 5 |
| 36 | Flamethrower, Fire-typeThe target is scorched with an intense blast of fire. It has a 10% chance of burning. | Special | 90 | 100% | 15 |
| 43 | Will-O-Wisp, Fire-typeThe user shoots a sinister, purplish-white flame at the target to inflict a burn. | Status | — | 85% | 15 |
| 50 | Signal Beam, Bug-typeThe user fires a sinister beam of light at the target. It has a 10% chance of confusing. | Special | 75 | 100% | 15 |
| 57 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| 64 | Heat Wave, Fire-typeThe user exhales a fiery breath at opposing Pokémon. It has a 10% chance of burning. | Special | 95 | 90% | 10 |
| 71 | Bug Buzz, Bug-typeThe user vibrates to create a damaging sound wave. It has a 10% chance to lower Sp. Def. | Special | 90 | 100% | 10 |
| 78 | Fiery Dance, Fire-typeThe user dances in a cloak of flames. It has a 50% chance of boosting the user’s Sp. Atk. | Special | 80 | 100% | 10 |
| 85 | Quiver Dance, Bug-typeThe user performs a beautiful, mystic dance, which boosts its Sp. Atk, Sp. Def, and Speed. | Status | — | — | 20 |
| 92 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| 99 | Burn Up, Fire-typeThe user burns itself out with an intense inferno. The user then loses its Fire-type. | Special | 130 | 100% | 5 |
TM and HM 25
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM00 | K-Scissor, Bug-typeKontence’s secret technique! Its K-shape makes Kritical hits land more often. | Physical | 80 | 100% | 15 |
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM22 | Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm. | Special | 120 | 100% | 10 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM38 | Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems. | Special | 60 | 100% | 15 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM50 | Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk. | Special | 130 | 90% | 5 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps26
- Length51 ticks of 1/60 second
- Step 1Frame 1 for 2 ticks
- Step 2Frame 2 for 2 ticks
- Step 3Frame 3 for 2 ticks
- Step 4Frame 2 for 2 ticks
- Step 5Frame 3 for 2 ticks
- Step 6Frame 2 for 2 ticks
- Step 7Frame 3 for 2 ticks
- Step 8Frame 2 for 2 ticks
- Step 9Frame 3 for 2 ticks
- Step 10Frame 2 for 2 ticks
- Step 11Frame 3 for 2 ticks
- Step 12Frame 2 for 2 ticks
- Step 13Frame 3 for 2 ticks
- Step 14Frame 2 for 2 ticks
- Step 15Frame 3 for 2 ticks
- Step 16Frame 2 for 2 ticks
- Step 17Frame 3 for 2 ticks
- Step 18Frame 2 for 2 ticks
- Step 19Frame 3 for 2 ticks
- Step 20Frame 2 for 2 ticks
- Step 21Frame 3 for 2 ticks
- Step 22Frame 2 for 2 ticks
- Step 23Frame 3 for 2 ticks
- Step 24Frame 2 for 2 ticks
- Step 25Frame 3 for 2 ticks
- Step 26Frame 1 for 1 ticks
Every frame 3
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