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Punching moves

Moves thrown with a fist. 24 moves, 15 of them in Pokémon Champions.

What cares about them

Abilities

24 moves
  1. Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 300.2% of Pokémon on Showdown
  2. Comet PunchHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 85%PP 15–
  3. Dizzy Punch20% chance to confuse the target.NormalPhysicalPower 70Acc. 100%PP 10–
  4. Double Iron BashHits twice. 30% chance to make the target flinch.SteelPhysicalPower 60Acc. 100%PP 5–
  5. Drain PunchUser recovers 50% of the damage dealt.FightingPhysicalPower 75Acc. 100%PP 100.3% of Pokémon on Showdown
  6. Dynamic Punch100% chance to confuse the target.FightingPhysicalPower 100Acc. 50%PP 5–
  7. Fire Punch10% chance to burn the target.FirePhysicalPower 75Acc. 100%PP 15–
  8. Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
  9. Hammer ArmLowers the user's Speed by 1.lowers Speed by 1: Spe ▼1userFightingPhysicalPower 100Acc. 90%PP 10–
  10. Headlong RushLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userGroundPhysicalPower 120Acc. 100%PP 5–
  11. Ice HammerLowers the user's Speed by 1.lowers Speed by 1: Spe ▼1userIcePhysicalPower 100Acc. 90%PP 100.1% of Pokémon on Showdown
  12. Ice Punch10% chance to freeze the target.IcePhysicalPower 75Acc. 100%PP 151.6% of Pokémon on Showdown
  13. Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 150.1% of Pokémon on Showdown
  14. Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  15. Mega PunchNo additional effect.NormalPhysicalPower 80Acc. 85%PP 20–
  16. Meteor Mash20% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user20%SteelPhysicalPower 90Acc. 90%PP 100.1% of Pokémon on Showdown
  17. Plasma FistsNormal moves become Electric type this turn.ElectricPhysicalPower 100Acc. 100%PP 15–
  18. Power-Up Punch100% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user100%FightingPhysicalPower 40Acc. 100%PP 20–
  19. Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhysicalPower 50Acc. 100%PP 100.2% of Pokémon on Showdown
  20. Shadow PunchThis move does not check accuracy.GhostPhysicalPower 60Acc. —PP 20–
  21. Sky UppercutCan hit Pokémon using Bounce, Fly, or Sky Drop.FightingPhysicalPower 85Acc. 90%PP 15–
  22. Surging StrikesAlways results in a critical hit. Hits 3 times.WaterPhysicalPower 25Acc. 100%PP 5–
  23. Thunder Punch10% chance to paralyze the target.ElectricPhysicalPower 75Acc. 100%PP 150.1% of Pokémon on Showdown
  24. Wicked BlowAlways results in a critical hit.DarkPhysicalPower 75Acc. 100%PP 5–