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Pulse and aura moves

Pulses and auras. 7 moves, 6 of them in Pokémon Champions.

What cares about them

Abilities

7 moves
  1. Aura SphereThis move does not check accuracy.FightingSpecialPower 80Acc. —PP 202.1% of Pokémon on Showdown
  2. Dark Pulse20% chance to make the target flinch.DarkSpecialPower 80Acc. 100%PP 150.8% of Pokémon on Showdown
  3. Dragon PulseNo additional effect.DragonSpecialPower 85Acc. 100%PP 103.9% of Pokémon on Showdown
  4. Heal PulseHeals the target by 50% of its max HP.PsychicStatusPower –Acc. —PP 100.2% of Pokémon on Showdown
  5. Origin PulseNo additional effect. Hits adjacent foes.WaterSpecialPower 110Acc. 85%PP 10–
  6. Terrain PulseUser on terrain: power doubles, type varies.NormalSpecialPower 50Acc. 100%PP 100.6% of Pokémon on Showdown
  7. Water Pulse20% chance to confuse the target.WaterSpecialPower 60Acc. 100%PP 20–