DexDB.io

Moves that go last

Moves with lowered priority. 14 moves, 10 of them in Pokémon Champions.

What cares about them

Abilities

14 moves
  1. AvalanchePower doubles if user is damaged by the target.IcePhysicalPower 60Acc. 100%PP 10–
  2. Beak Blast ChangedBurns on contact with the user before it moves.FlyingPhysicalPower 120Acc. 100%PP 5–
  3. Circle ThrowForces the target to switch to a random ally.FightingPhysicalPower 60Acc. 90%PP 10–
  4. CounterIf hit by physical attack, returns double damage.FightingPhysicalPower –Acc. 100%PP 20–
  5. Dragon TailForces the target to switch to a random ally.DragonPhysicalPower 60Acc. 90%PP 10–
  6. Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
  7. Mirror CoatIf hit by special attack, returns double damage.PsychicSpecialPower –Acc. 100%PP 20–
  8. RevengePower doubles if user is damaged by the target.FightingPhysicalPower 60Acc. 100%PP 10–
  9. RoarForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
  10. Shell TrapUser must take physical damage before moving.FireSpecialPower 150Acc. 100%PP 5–
  11. TeleportUser switches out.PsychicStatusPower –Acc. —PP 20–
  12. Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatusPower –Acc. —PP 58.4% of Pokémon on Showdown
  13. Vital ThrowThis move does not check accuracy. Goes last.FightingPhysicalPower 70Acc. —PP 10–
  14. WhirlwindForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–