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G-Max Centiferno

G-Max MoveNot in Pokémon ChampionsGen VIII
FirePhysical or special

Foes: trapped and hurt for 4–5 turns.

Power
Varies
Accuracy
—
Hits
One foe next to the user

How to use it

Only Gigantamax Centiskorch can use it: while Gigantamax, its Fire-type attacks become G-Max Centiferno instead of Max Flare. It’s physical or special, as the move it replaces is. Gigantamax is in Sword & Shield, not in Pokémon Champions.

Power is equal to the base move's power. If this move is successful, each Pokémon on the opposing side is prevented from switching for four or five turns (seven turns if the user is holding Grip Claw), even if they have a substitute. Causes damage equal to 1/8 of their maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. They can still switch out if they are holding Shed Shell or use Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends for a target if it leaves the field, or if it uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another .

Moves and their effects: Pokémon Showdown’s data (MIT).